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Showing results for tags 'fingerboard buzz'.
Hello, I am currently trying to draw an accurate representation of a violin fingerboard in 3 dimensions CAD, with the scooping already taken into consideration with the surface (because of the type of material I am testing my luthier might not be able to re-plane the fingerboard without damaging the instrument). After reading some great discussions around this forum I learned a lot about the theoretical shape and scoop depths etc... But I still have some questions I couldn't figure out on my own. Sorry if my questions are too dumb. 1. Is it possible to have a symmetric scoop depth (E and G) instead of the typical 1:2 or 1:3 ratio and what would the main disadvantages be? I am thinking maybe something like 0.5mm could be enough for typical steel/synthetic strings. 2. Is the scoop depth measured vertically or in the radial direction (normal with the top surface)? 3. are other alternative fingerboard profile popular for violins (egg shaped, parabolic, two tangent circles, other curves) ? I couldn't find any references to this other shapes. maybe there's a good reason for that. I know that this is a little bit subjective and dependent on a lot of other factors, but hopefully I'll be able to draw a surface that satisfy the needs of most players. Thank you very much for your time and sorry for the long post. Attached to this post are a picture of a fingerboard model, as well as a parametric 3d file if you're curious to change different parameters and see how they would look like. fingerboard scoop parametric model.f3d
One of my son’s cellos has a strange buzz coming from the fingerboard. It is not the string buzzing on the fingerboard, the string height is great and the scoop is perfect. In order to correct it I place my finger underneath the fingerboard and press up (away from the top plate). It is also remedied by slightly pressing downward on the top of the fingerboard. We have tried a little sticky-tac on the underside of the fingerboard to experiment with no effect. So weird...